I met Galaxy Game in the Summer of 1974. My family had just moved to Palo Alto and I had no friends, so my brother and I rode our bikes around the Stanford campus looking for things to do. I was in 8th grade and the bowling alley got boring quickly, but next door, amidst students and lattes (also a novelty at the time) stood two large consoles, side by side, with odd-looking little black screens. Behind those screens sat a DEC PDP-11/20 powering a riveting game built on a simple concept: use a joystick and a couple of buttons (one for torpedoes, one for hyperspace) to destroy the other spaceships. Best of all, unlike its descendants such as Asteroids, Galaxy was a multi-player game. Those opposing spaceships were controlled by the people sitting next to you, and if you won the game you kept your quarter.
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Galaxy's lessons have stayed with me. Its design was simple and easy to use but with the depth to satisfy the most committed players. Its on-screen dashboard fed players real-time information about fuel, torpedoes, and location, my first inkling that data is critical to making smart decisions.
Finally, in Galaxy achieving your goals sometimes required a jump to hyperspace. My opponents thought hyperspace was a last resort, a refuge from a losing path. I discovered that it was a way to win — high risk and scary, but with a huge payoff. So when in doubt, press the button and make the jump! At worst you’ll lose a quarter, but at best you’ll rule the Galaxy.
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